Riot Games released patch 1.07 for Valorant, featuring the first major update for new agent Killjoy, as well as notable nerves and improvements for Sage, Viper and Breach. Leading the changes is yet another round of big nerves for Sage, whose abilities, except for her ultimate, have all been diminished. The healing ability of the agent can now restore just 60 damage over five seconds, compared to 100 in the past.
It’s also been doubling the time it takes for her to self-heal from five to 10 seconds. “Our goal is to reduce the amount of healing that is performed in the entire process. Disincentivize Sage from self-healing, and make it more difficult to do so, “explained Riot.
Moreover, her Slow Orb ‘s size has been reduced by 30% to “reduce Slow Orb’s power and increase intentionality.” Also now Sage’s Barrier Orb will be formed at a lower 400HP first, before being fortified to 800HP after a 3-second delay, but also cost 100 fewer credits.
Valorant: Killjoy, who was introduced to the game when Episode 1, Act 2 released in August, got a nerf for her ability to be Nanoswarm. The skill is now doing 40 damages per second, down from the initial 60, with a brief windup being added before the damage is applied. Visuals of the grenade have also been modified to make spotting easier.
“Nanoswarm of Killjoy was a horror to play against. It is meant to be a powerful stalling and post-plant weapon, but we feel it is doing much too much damage at the moment and players are unable to engage in the desired counterplay, “said Riot Games. But the business has also made the Turret capacity of Killjoy undetectable by Sova’a Recon Bolt and more efficient when firing at enemies.
Patch 1.07 also contains more Viper buffs, whose kit has been already upgraded in patches 1.02 and 1.04. The Toxic Screen functionality of the agent can now be put during the pre-round purchasing phases, which will trigger faster. Other improvements include modifications to her Decay debuff, which no longer affects allies, and to her ultimate Viper’s Trap, whose region will show up on the minimap of her squad.
Valorant: Last up for change of agent is Breach, which is likely to receive further updates in patches to come. Riot Games states that “these are not all the possible Breach improvements we intend to make but we want to be assessed as part of our philosophy of ease-in, intentional-balance.”
Flashpoint functionality of the agent can now “fit [the] actions of other flashed in the game” and more effectively apply a minimum amount of flash. The number of available charges per round has also risen from two to three, although the windup has decreased from 0.6 to 0.5 seconds.
Also, the gap between Breach ‘s ultimate Rolling Thunder blasts has been shortened from 0.3 to 0.255 seconds. Moreover, the Concussion debuff which is introduced when the skill hits players can now de-scope players and avoid re-scoping.
Valorant: Patch 1.07 is also accompanied by a slew of weapon updates, mostly to the shotgun class which was previously nerfed in Patch 1.06. Tagging for all shotguns-namely the Shorty, Bucky and Judge-will now be applied differently if shot beyond 10 metres. Also the shotguns will only delay 30 per cent goals for half a second.
“The goal of these changes is to improve the feel of playing against shotguns and to ensure that they don’t end up doing odd things,” Riot Games said. “For example, tagging or aimpunching people from longer than expected ranges and then a teammate ends up killing someone who’s debuffed, or makes it hard to fight back against a weapon that should be deadly up close but fairly non-threatening outside its effective range.”
The Shorty will also require players to get headshots to be “a tad closer to their goal.” In addition, the Judge’s price was also increased from 1,500 to 1,600 credits to “see if giving the Judge a bit of a hit … pushes the needle while playing against this gun.”
On the other hand, this time around, the Vandal gun was having a slight buff. From 9.25, the firing rate of the gun was raised up to 9.75, although the damage is a smidge higher than the initial 39, at 40. The adjustments are for “getting the Vandal closer to the Phantom,” Riot explained.
Patch 1.07 also added the option of remaking a match when a game starts with lopsided teams, like 4v5. Along with incognito mode, quality of life changes and bug fixes, there are also improvements in visual effects as bullets strike enemies. Check here for the full patch notes.
Riot Games last week discussed criticism of Valorant in-game sounds by players. Audio director Peter Zinda acknowledged that “there is truth to” feedback from fans who said they “have difficulty telling how far a footstep is,” but added that the new optimization of sounds is to ensure that “footsteps are heard as opposed to optimising distance representation.”