Cyberpunk 2077 Update 1.05 addresses a list of Bugs

For Xbox and PlayStation platforms, the second scheduled hotfix of Cyberpunk 2077 is out. As per developer CD Projekt Red, the PC version would come shortly,” The comprehensive list of fixes can be read here.

Cyberpunk 2077 Update 1.05 addresses a list of Bugs-min

Although there doesn’t appear to be something as critical as the epilepsy risk mitigation improvements made in the 1.04 hotfix last week, presumably this latest update can trigger a few fewer problems with what has become a rather buggy game.

The game has been out for a little over a week and players have been condemning the game, especially on older consoles, for its various bugs and performance problems. The uproar prompted Sony to give full refunds for digital copies of the game and take the unusual step of yanking the game on Thursday night from the PlayStation Store. The game has not restored to Sony’s storefront as of this writing.

Refunds for digital copies are also provided by Microsoft, while the game remains accessible for digital buying. CD Projekt Red has also promised to pay “out of our own pocket if necessary” refunds for retail purchases of the game if players submit refund requests by 21 December.

Cyberpunk 2077 Update 1.05 -min
Credit: CD Projekt Red

To make the game run smoother in January and February, CD Projekt Red has dedicated to launching two larger updates. “Together these should fix the most prominent problems gamers are facing on last-gen consoles,” according to the studio.”

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Martin points out that whilst the game is certainly “buggy as hell,” while they are actually there by layout, those “massive, often absurd, problems with the open world of the game” are lumped into that classification.

Cyberpunk 2077 – The very small and almost non-existent vehicle AI, in which cars in the game can’t even maneuver around the most simple obstacles, is his first instance. In order to avoid the roadways of the entire game from meeting major gridlock, when you look away, stopped cars simply vanish. He calls it a “specifically engineered solution to a massive gap in the game’s feature set.”


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